The Quarry is a love letter to horror. That might sound plausible – after all, The Quarry is firmly rooted in the survival horror genre. But if you sit down to play the game after its release and attempt to guide nine camp counselors through an unpredictable night of terror, you’ll quickly discover that The Quarry carefully pays homage to the genre greats that preceded it .
This also applies to the five unique posters that GamesRadar+ can give away to one lucky winner. 2K Games and Posterspy have teamed up to commission five artists to produce five amazing posters that capture the spirit of The Quarry and render it in a style reminiscent of some of the best horror movies of all time. We’ve got the five posters to give away to one lucky winner, and all you have to do for a chance to get your hands on them is subscribe to this tweet and answer the question below : What horror movie will you watch once you complete The Quarry?
And that’s it! You will be entered into a draw and on June 30th we will select a winner. It’s that simple. The posters themselves are by artists Julien Rico, Dave Merrell, Maria Ku, Conor Fenner-Toora, and Samer Al Kaabi.
What horror movie will you watch once you complete The Quarry? Let us know by following GamesRadar+ and replying to this tweet for a chance to win FIVE Quarry Posters inspired by classic horror movies by @PosterSpy (Contest ends June 30, 2022) pic.twitter .com/3lSdnzNHGBJune 10, 2022
If you need a little help deciding what to watch after you’ve completed The Quarry – or to get in the mood for that particular brand of ’80s and ’90s-inspired horror – we’ve gone straight to the source: Will Byles. We spoke to The Quarry’s game director about the classic horror films that most inspired this new adventure – Warning: It’s a roadmap for a sleepless night.
Scream (1996)
“Scream was really the first, without being overly trite sounding, proper postmodern self-referential film to come out in this genre. He was brilliant in many ways. And we stole quite an outrageous amount of it. And it wasn’t that we stole any particular ideas, it was just that you can’t go back to Scream. You can’t make pre-Scream horror movies because all those things are out in the open now. Everyone understands the rule sets. Everyone knows all the little things that result from this. And so we really said to ourselves, ‘Okay, well, if we’re going to do horror, we’ve got to do scream and post-scream. And, actually, we should really get involved.”
“We are very careful about how we make decisions in our games. Very few, if any, are arbitrary. Remember that you should understand horror – these choices are based on the fact that if you understand them you can make a choice more appropriate to the horror outcome you think could happen, not necessarily the best outcome.
Psycho
“To be really honest, a lot of what we do goes straight back to Psycho. When Alfred Hitchcock kills Janet Lee right at the beginning of the film – nobody thought you could do that to a star! And of course they did that in Scream too — they got a really good star in there who answers the phone right at the start of the movie and then she’s dead within five minutes. And it’s like, ‘Oh my god, that was such a shock!’
“We wanted to have characters in The Quarry that you could really, really like… and then they could be killed and it’s like, well, you can’t go back and save them – they’re dead and you have to move on.” That was a really , really important thing because it’s really shocking. I think people forget how much shock that was in Scream and it was certainly massive in Psycho. Everyone told Hitchcock that killing a star was so close to starting that Worst thing you could ever do. It was considered a big mistake but it was really impressive for the audience.”
Friday the 13th
“Friday the 13th and Halloween really kickstarted the slasher film genre. We really got into that when we made Until Dawn. We stuck to those themes pretty closely – with the teen characters, the dialogue, the stereotypes of the very primary characters. When we started working on The Quarry, we were like, okay, how would we level it up? Okay, let’s go to summer camp. You know, going to the woods – they call that a “hick flick” now. , or ‘Kill Billy’.
“So we really pushed The Quarry in that direction – the summer camp, let’s do it on a lake. If you go back to Friday the 13th, the original one, you don’t have the actual hockey mask thing in it at all. So you’re really still talking about that discovery story; it’s still a Who Done It sort of thing, more than the standard horror it is now.
An American werewolf in London
“American Werewolf in London is the biggest key influence. John Landis is, I think, probably one of the greatest filmmakers of all time – he’s an extraordinary filmmaker! An American werewolf in London, I’ve probably seen this movie maybe 100 times now and it never gets old. It’s just brilliant and brilliantly shot. It’s one of the best screenplays of all time. It’s really funny. It’s quite dated now, but it still wears very well. We have a very good music track that goes all the way through The Quarry and it borrowed very heavily from the idea of An American Werewolf. It just has some amazing music tracks – Bad moonrise, and all that good stuff. It carries the movies really well, it’s that good.
“We’ve done a lot of it. In fact, we have this Ariana Grande song called Moonlight that plays throughout. We picked it very specifically because A) it’s a really good track, but also B) because it has a slight 50’s touch to it. There’s this anachronistic feel to The Quarry. Because while it’s not set in the ’80s, elements of it have a distinct ’80s feel to them. And there’s also a strong 50’s feel to the settings page of Hackett’s Quarry game. And there’s that contemporary feel with the modern day teenagers, the dialogue, the relationships and all that stuff. An American werewolf in London is huge and has a bigger impact than people might think – especially with the way we shot The Quarry.”
The evil dead 2
“The Evil Dead is another one of my favorite films. I may not have seen him 100 times, but I’ve seen him a lot of of times. There’s Evil Dead and Evil Dead 2… and I’m torn between which is the best. Evil Dead was exceptional but a little tough at times, and Evil Dead 2 is the better movie. Both are fantastic and always in a really good mood. We’ve got that level, not just the humor, but that kind of almost cartoonish kind of thing – there’s no one else that can do that actually Chainsaw her hand off and still okay, that’s not a thing. It’s stupid. But in The Evil Dead, it’s entirely doable.
“It’s a cartoon injury, but it’s still violent. It’s still scary. And it’s all very gory, but it has that rebound that makes it work. We thought about that when we shot The Quarry. We also thought of some of Sam Raimi’s camerawork too – he’s still tremendously innovative and has such a strong sense of where to place cameras to get the right shot for a scene a number of in-game POV shots, which we pretty much stole to get the same feeling [laughs].”
liberation
“There are two films I’m trying to decide between [for the last one]. There’s Deliverance and then Southern Comfort, which is a great movie, but I think it has to be Deliverance. The feeling that films like this capture so well is something like: there are a lot of people up here and they have their own rules. The Hills Have Eyes is a different version of that, but the Deliverance comparison to The Quarry is the closest it can be because in this case the people in question aren’t freaks, just people with their own rules. It’s like, you’re now on someone else’s territory and you can’t escape.
“All that stuff you grew up with, all your safety mechanisms and ideas and morals and all that stuff? That’s just gone. We really wanted to go that route: it wasn’t really about them being bad, but we wanted to push the player down the path of suspicion and distrust. Again, without spoiling too many spoilers, all is not as it seems. Deliverance might not be as fun to watch as say American Werewolf or Evil Dead, or even something like Friday the 13th, but it has real menace and we wanted to go there and get that. Despite all the ease with those things we still want it to be a scary thing.”
- The sweepstakes ends on Thursday, June 30, 2022. By entering, you agree to the sweepstakes rules: http://www.futureplc.com/competition-rules (opens in new tab)/. Entries must be received by midnight 29th June 2022 (UK time). Open to UK and US residents aged 18+. There will be one winner who will be eligible for the above prize package. Prize is non-transferable and non-refundable. There is no cash alternative